Mouse
The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
Every page
object has its own Mouse, accessible with Page#mouse.
# using ‘page.mouse’ to trace a 100x100 square.
page.mouse.move(0, 0)
page.mouse.down
page.mouse.move(0, 100)
page.mouse.move(100, 100)
page.mouse.move(100, 0)
page.mouse.move(0, 0)
page.mouse.up
click
def click(
x,
y,
button: nil,
clickCount: nil,
delay: nil)
Shortcut for Mouse#move, Mouse#down, Mouse#up.
dblclick
def dblclick(x, y, button: nil, delay: nil)
Shortcut for Mouse#move, Mouse#down, Mouse#up, Mouse#down and Mouse#up.
down
def down(button: nil, clickCount: nil)
Dispatches a mousedown
event.
move
def move(x, y, steps: nil)
Dispatches a mousemove
event.
up
def up(button: nil, clickCount: nil)
Dispatches a mouseup
event.
wheel
def wheel(deltaX, deltaY)
Dispatches a wheel
event.
NOTE: Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling to finish before returning.